@article{11c21f61ddc74062bf81b114d17ba4b4,
title = "Workflow patterns as a means to model task succession in games: A preliminary case study",
keywords = "Design Tools, Game Design, Workflow Patterns",
author = "Simone Kriglstein and Ross Brown and G{\"u}nter Wallner",
note = "Publisher Copyright: {\textcopyright} IFIP International Federation for Information Processing 2014.",
year = "2014",
doi = "10.1007/978-3-662-45212-7_5",
language = "English",
volume = "8770",
pages = "36--41",
journal = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
issn = "0302-9743",
publisher = "Springer",
}