What Players Want: Information Needs of Players on Post-Game Visualizations

Günter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone Kriglstein

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

With the rise of competitive online gaming and esports, players’ ability to review, reflect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifically informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations. We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by offering an overview of the relevance of different in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.
Original languageEnglish
Title of host publicationProceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Subtitle of host publicationMaking Waves, Combining Strengths
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Pages1-13
Number of pages13
ISBN (Electronic)9781450380966
ISBN (Print)9781450380966
DOIs
Publication statusPublished - 06 May 2021

Publication series

NameCHI '21

Fields of science

  • 102 Computer Sciences
  • 102003 Image processing
  • 102008 Computer graphics
  • 102015 Information systems
  • 102020 Medical informatics
  • 103021 Optics

JKU Focus areas

  • Digital Transformation

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