Visual Object Modelling

  • Reinhard Schauer
  • , Siegfried Schönberger

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

The major challenge for current software-engineering is to provide methodologies and tools for automated software construction. This paper presents a methodology for visual modelling, based upon the object-oriented approach. The basic idea is to identify the structure and behaviour of complex systems as a hierarchy of abstractions and views. From a certain point of view reality can be seen as a system of flows. In this context it is useful to distinguish between three kinds of objects. Firstly, objects representing the structure of the real world (Base Objects). Secondly, objects reflecting the flow of control (Control objects). Thirdly, objects providing a means of communication between the model and external sources of information, like humans, machines etc. This paper describes a visual language for modelling reality and mapping it onto these three kinds of objects.
Original languageEnglish
Title of host publicationDatabase and Expert Systems Applications, Proceedings of the International Conference in Valencia, Spain 1992
Editors A M. Tjoa, I. Ramos
PublisherSpringer-Verlag Wien New York
Pages300-307
Number of pages8
ISBN (Print)3-211-82400-6
Publication statusPublished - 1992

Fields of science

  • 102001 Artificial intelligence
  • 102006 Computer supported cooperative work (CSCW)
  • 102010 Database systems
  • 102014 Information design
  • 102015 Information systems
  • 102016 IT security
  • 102028 Knowledge engineering
  • 102019 Machine learning
  • 102022 Software development
  • 102025 Distributed systems
  • 502007 E-commerce
  • 505002 Data protection
  • 506002 E-government
  • 509018 Knowledge management
  • 202007 Computer integrated manufacturing (CIM)
  • 102033 Data mining
  • 102035 Data science

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