User profiles in computer games designed for all

Roland Ossmann, Klaus Miesenberger, Dominique Archambault

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Computer games are one of the most challenging applications concerning accessibility and usability for people with disabilities. There are a few games available, which are accessible for a special group of people with special needs, e.g. games for blind people. The next steps in game accessibility will be to design games for all and to bring games accessibility to the mainstream. One approach are user profiles. In these profiles, possible input and output devices are defined and game adaptations are configured. With user profiles, games can be adapted to be playable for all types of (dis)abilities. Furthermore, they can help game developers to design and develop accessible games easier and showing them aspects which have to be considered.
Original languageEnglish
Title of host publicationProceedings of CGAMES 2007 - 11th International Conference on Computer Games
Subtitle of host publicationAI, Animation, Mobile, Educational and Serious Games
Pages144-148
Number of pages5
Publication statusPublished - 2007

Publication series

NameProceedings of CGAMES 2007 - 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games

Fields of science

  • 102 Computer Sciences
  • 102013 Human-computer interaction
  • 102014 Information design
  • 102015 Information systems
  • 102021 Pervasive computing
  • 102022 Software development
  • 102024 Usability research
  • 102026 Virtual reality
  • 102027 Web engineering
  • 502007 E-commerce
  • 503008 E-learning
  • 506002 E-government
  • 509002 Disability studies
  • 602013 Sign language research
  • 202004 Brain-computer interface
  • 211902 Assistive technologies
  • 302027 Hearing, voice and language disorders
  • 102036 Digital accessibility

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