TY - GEN
T1 - User profiles in computer games designed for all
AU - Ossmann, Roland
AU - Miesenberger, Klaus
AU - Archambault, Dominique
PY - 2007
Y1 - 2007
N2 - Computer games are one of the most challenging applications concerning accessibility and usability for people with disabilities. There are a few games available, which are accessible for a special group of people with special needs, e.g. games for blind people. The next steps in game accessibility will be to design games for all and to bring games accessibility to the mainstream. One approach are user profiles. In these profiles, possible input and output devices are defined and game adaptations are configured. With user profiles, games can be adapted to be playable for all types of (dis)abilities. Furthermore, they can help game developers to design and develop accessible games easier and showing them aspects which have to be considered.
AB - Computer games are one of the most challenging applications concerning accessibility and usability for people with disabilities. There are a few games available, which are accessible for a special group of people with special needs, e.g. games for blind people. The next steps in game accessibility will be to design games for all and to bring games accessibility to the mainstream. One approach are user profiles. In these profiles, possible input and output devices are defined and game adaptations are configured. With user profiles, games can be adapted to be playable for all types of (dis)abilities. Furthermore, they can help game developers to design and develop accessible games easier and showing them aspects which have to be considered.
UR - http://www.scopus.com/inward/record.url?scp=50249166085&partnerID=8YFLogxK
M3 - Conference proceedings
SN - 9780954901646
T3 - Proceedings of CGAMES 2007 - 11th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games
SP - 144
EP - 148
BT - Proceedings of CGAMES 2007 - 11th International Conference on Computer Games
ER -