Abstract
Computer games accessibility have initially been regarded as
an area of minor importance as there were much more "serious" topics
to focus on. Today, the society is slowly moving forward in the direction
of accessibility and the conditions come to make new proposals for mainstream
game accessibility. In this paper we'll show the main reasons why
it is necessary to progress in this direction, then we'll explain how works
standard computer applications accessibility and why it is not working
in general with games. We will discuss the state of the art in this area
and finally we will introduce our vision of future accessibility framework
allowing games developer to design accessible games as well as assistive
providers the possibility of developing Assistive Games Interfaces.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the Third International Conference on E-Learning and Games, Edutainment 2008 Nanjing, China, June 25-27, 2008 |
| Editors | Pang, M. |
| Place of Publication | Tier |
| Publisher | Springer |
| Number of pages | 1 |
| Publication status | Published - 2008 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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SDG 16 Peace, Justice and Strong Institutions
Fields of science
- 102 Computer Sciences
- 102013 Human-computer interaction
- 102014 Information design
- 102015 Information systems
- 102021 Pervasive computing
- 102022 Software development
- 102024 Usability research
- 102026 Virtual reality
- 102027 Web engineering
- 502007 E-commerce
- 503008 E-learning
- 506002 E-government
- 509002 Disability studies
- 602013 Sign language research
- 202004 Brain-computer interface
- 211902 Assistive technologies
- 302027 Hearing, voice and language disorders
- 102036 Digital accessibility
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