Abstract
Competitive games usually feature some sort of ranking system to rank players or teams based on their performance. As such these ranking systems allow to draw comparisons across players. In many cases, however, the details of the ranking system are not made transparent to the player community. On the other hand, the community may have a different opinion on which factors should more or less influence a player’s or team’s rank.
In this paper, we report on our first steps towards a community-based ranking system for the professional Overwatch scene built upon results of a survey conducted among the game’s community. Further, we reflect on challenges and discuss possibilities for future work.
Original language | English |
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Title of host publication | Entertainment Computing - ICEC 2022 |
Editors | Springer, Cham |
Pages | 309-319 |
Number of pages | 11 |
Publication status | Published - 2022 |
Fields of science
- 102 Computer Sciences
- 102003 Image processing
- 102008 Computer graphics
- 102015 Information systems
- 102020 Medical informatics
- 103021 Optics
JKU Focus areas
- Digital Transformation