Tic Tac Toe - Mainstream Games Accessibility: Guidelines and Examples

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Computer games have become a major part in child and youth culture, but they are also played by adults. To give people with disabilities the chance to have access to these games, new methods and tools have to be developed. One possibility is to give game developers guidelines, with rules and hints how to develop accessible games. But this is just a first step. To bring games accessibility to the mainstream, and make the development economically reasonable, new ways of supporting game developers during design and implementation have to be found. This paper gives some approaches with guidelines, a descriptive language and the future plans of “Active Games Accessibility”.
Original languageEnglish
Title of host publicationChallenges for Assistive Technology - Proceedings of AAATE 07 Conference (9th European Conference for the Advancement of Assistive Technology in Europe)
Editors Eizmendi, G., Azkoitia, J. M., Craddock, G.
Place of PublicationNieuwe Hemweg 6B, 1013 BG Amsterdam, Netherlands
PublisherIOS Press
Pages791
Number of pages5
ISBN (Print)9781586037918
Publication statusPublished - 2007

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education
  2. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

Fields of science

  • 102 Computer Sciences
  • 102013 Human-computer interaction
  • 102014 Information design
  • 102015 Information systems
  • 102021 Pervasive computing
  • 102022 Software development
  • 102024 Usability research
  • 102026 Virtual reality
  • 102027 Web engineering
  • 502007 E-commerce
  • 503008 E-learning
  • 506002 E-government
  • 509002 Disability studies
  • 602013 Sign language research
  • 202004 Brain-computer interface
  • 211902 Assistive technologies
  • 302027 Hearing, voice and language disorders
  • 102036 Digital accessibility

Cite this