The Machine Reconnaissance Blind Chess Tournament of NeurIPS 2022

Ryan W. Gardner, Gino Perrotta, Anvay Shah, Shivaram Kalyanakrishnan, Kevin A. Wang, Gregory Clark, Timo Bertram, Johannes Fürnkranz, Martin Müller, Brady P. Garrison, Prithviraj Dasgupta, Saeid Rezaei

Research output: Chapter in Book/Report/Conference proceedingConference proceedings

Abstract

Reconnaissance Blind Chess is a game that plays like regular chess but rather than continuously observing the entire board, each player can only momentarily and privately observe selected board regions. It has imperfect information and little common knowledge. The Johns Hopkins University Applied Physics Laboratory (the game’s creator) and several partners organized the third NeurIPS machine Reconnaissance Blind Chess competition in 2022 to bring people together to attempt to tackle research challenges presented by the game. 18 bots played each other in 9,180 games (60 matches per bot pair) over 4 days. The top bot exceeded the performance of all of last year’s bots yet a practical, sound (unexploitable) algorithm remains unknown.
Original languageEnglish
Title of host publicationProceedings of the NeurIPS 2022 Competitions Track
Editors Marco Ciccone, Gustavo Stolovitzky, Jacob Albrecht
Pages119-132
Number of pages15
Volume220
Publication statusPublished - 2023

Publication series

NameProceedings of Machine Learning Research (PMLR)

Fields of science

  • 102001 Artificial intelligence
  • 102019 Machine learning

JKU Focus areas

  • Digital Transformation

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