The Ludic Potentials of Player Data

Günter Wallner, Michael Lankes

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Player data has become a crucial element in game development and research. However, its direct integration as a diegetic element within games remains largely unexplored. This paper aims to inspire the games community by highlighting the potential of using player data for creating new interactions and play experiences. We raise technical, design, psychological, and ethical questions and argue for using player data more boldly and ambitiously, empowering players to shape their experiences and the game through their own data. By doing so, data transforms from being an analytical to a creative asset, seamlessly enhancing the exchange between games and players.
Original languageEnglish
Title of host publicationCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
EditorsJim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Pages209-211
Number of pages3
ISBN (Electronic)9798400700293
DOIs
Publication statusPublished - 06 Oct 2023

Publication series

NameCHI PLAY 2023 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play

Fields of science

  • 102 Computer Sciences
  • 102003 Image processing
  • 102008 Computer graphics
  • 102015 Information systems
  • 102020 Medical informatics
  • 103021 Optics

JKU Focus areas

  • Digital Transformation

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