TY - GEN
T1 - The Ludic Potentials of Player Data
AU - Wallner, Günter
AU - Lankes, Michael
PY - 2023/10/6
Y1 - 2023/10/6
N2 - Player data has become a crucial element in game development and research. However, its direct integration as a diegetic element within games remains largely unexplored. This paper aims to inspire the games community by highlighting the potential of using player data for creating new interactions and play experiences. We raise technical, design, psychological, and ethical questions and argue for using player data more boldly and ambitiously, empowering players to shape their experiences and the game through their own data. By doing so, data transforms from being an analytical to a creative asset, seamlessly enhancing the exchange between games and players.
AB - Player data has become a crucial element in game development and research. However, its direct integration as a diegetic element within games remains largely unexplored. This paper aims to inspire the games community by highlighting the potential of using player data for creating new interactions and play experiences. We raise technical, design, psychological, and ethical questions and argue for using player data more boldly and ambitiously, empowering players to shape their experiences and the game through their own data. By doing so, data transforms from being an analytical to a creative asset, seamlessly enhancing the exchange between games and players.
UR - https://www.scopus.com/pages/publications/85175872749
U2 - 10.1145/3573382.3616043
DO - 10.1145/3573382.3616043
M3 - Conference proceedings
T3 - CHI PLAY 2023 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
SP - 209
EP - 211
BT - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
A2 - Wallace, Jim
A2 - Whitson, Jennifer R.
A2 - Bonsignore, Beth
A2 - Frommel, Julian
A2 - Harpstead, Erik
PB - Association for Computing Machinery
CY - New York, NY, USA
ER -