The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players

Stan J. P. van Kempen, Erik D. van der Spek, Günter Wallner

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

The reporting of esports matches is mostly done via dashboards, which contain the main match stream, as well as additional information about the match. Research has shown that these dashboards should be more adaptable to different user demands. However, little is known about the relative importance of the presented information on the dashboards to different individuals and how they should be arranged. In this paper, we report on a study designed to investigate the importance and preferred placements of different dashboard elements, across three spectator types identified in literature. For this purpose, a tool allowing users to individually arrange their own dashboards for League of Legends was created. Data from 31 participants was collected with the help of a survey and by recording the positions of the self-arranged elements. Based on the results, this paper formulates more in-depth design recommendations for spectator dashboards with a focus on adaptability and the importance of its elements.
Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2022
EditorsBarbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Rod McCall
Pages283-295
Number of pages13
DOIs
Publication statusPublished - 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13477 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Fields of science

  • 102 Computer Sciences
  • 102003 Image processing
  • 102008 Computer graphics
  • 102015 Information systems
  • 102020 Medical informatics
  • 103021 Optics

JKU Focus areas

  • Digital Transformation

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