Abstract
This study employs an innovative mixed-reality game to investigate trust, self-efficacy, and collaboration willingness with a mobile robot in relation to information and mental models. Previous research has demonstrated the significant impact of introductory information on technology use and trust, which further evolves over the course of interactions. Expanding on this, we explore new facets of information content through comprehensive measurements in two empirical studies: In study 1, 68 participants watched one of two video tutorials (high or low information richness) before collaborating with a physical robot in a shared virtual 3D environment. Repeated measures served to investigate temporal dynamics. In study 2, 37 participants additionally engaged in qualitative interviews to better understand how their mental models changed with increasing robot experience. Both tutorials were found to influence user trust and self-efficacy over time, with no significant differences between the two variants. Users valued information on how to communicate with the robot, but still relied on trial-and-error approaches. We argue for a moderating effect of information content and richness and highlight the need for carefully designed tutorials to enhance human-robot interaction.
| Original language | English |
|---|---|
| Pages (from-to) | 3166-3183 |
| Number of pages | 18 |
| Journal | International Journal of Human-Computer Interaction |
| Volume | 2025 |
| Issue number | 41 |
| DOIs | |
| Publication status | Published - 09 Apr 2024 |
Fields of science
- 102013 Human-computer interaction
- 501012 Media psychology
- 501002 Applied psychology
- 202035 Robotics
- 503 Educational Sciences
- 501021 Social psychology
- 503009 Adult education
- 503008 E-learning
- 509001 Action research
- 503007 Didactics
- 503006 Educational research
- 503030 Business education
- 501004 Differential psychology
- 502052 Business administration
- 501003 Occupational psychology
- 503018 University didactics
- 501029 Economic psychology
- 503014 Subject didactics of social sciences
- 502033 Accounting
- 501016 Educational psychology
- 503005 Vocational education
- 502045 Behavioural economics
- 503002 Applied education
- 501 Psychology
- 503001 General education
- 503025 School pedagogy
- 509018 Knowledge management
- 509017 Social studies of science
- 102001 Artificial intelligence
- 509026 Digitalisation research
- 508016 Science communication
JKU Focus areas
- Digital Transformation
- Sustainable Development: Responsible Technologies and Management