Abstract
Computing the correct illumination of virtual
scenes is a well-explored area today. Most commonly
used 3d graphic libraries like OpenGL or
DirectX/Direct3d contain functions for these tasks.
Within the field of real time mixed reality, the
problem of correct illumination (i.e. consistent with the
real illumination conditions) has not been considered
much, because there where, and still are, more severe
tasks to cope with, like for instance commonly usable
tracking solutions or conveniently usable end user
devices. But one of the main reasons for this is that the
properties of the real light source cannot be determined in
real time. There are some approaches like [1] and [2] that
try to overcome this problem by conventionally tracking
the position of the light source, or by using projectors as
light source, which also project shadowing effects. This
approach works perfectly for well controllable in-door
setups but it fails for out-door applications.
Original language | English |
---|---|
Title of host publication | The Second IEEE International Augmented Reality Toolkit Workshop, Tokyo, Japan, October 7, 2003 |
Publisher | IEEE |
Number of pages | 2 |
Publication status | Published - Oct 2003 |
Fields of science
- 102001 Artificial intelligence
- 102006 Computer supported cooperative work (CSCW)
- 102010 Database systems
- 102014 Information design
- 102015 Information systems
- 102016 IT security
- 102028 Knowledge engineering
- 102019 Machine learning
- 102022 Software development
- 102025 Distributed systems
- 502007 E-commerce
- 505002 Data protection
- 506002 E-government
- 509018 Knowledge management
- 202007 Computer integrated manufacturing (CIM)
- 102033 Data mining
- 102035 Data science