@inproceedings{d6e6f1776ece4fa09bd1d26baa164116,
title = "Serious Games for Learning: A Quantitative Review of Literature",
keywords = "Digital games, Educational games, Game-Based learning, Learning, Serious games",
author = "Ibarra, \{Manuel J.\} and Vladimiro Iba{\~n}ez and Silveira, \{Ismar Frango\} and Collazos, \{Cesar A.\} and G{\"u}nter Wallner and Matthias Rauterberg",
note = "Publisher Copyright: {\textcopyright} 2020, Springer Nature Switzerland AG.; 6th Joint International Conference on Serious Games, JCSG 2020 ; Conference date: 19-11-2020 Through 20-11-2020",
year = "2020",
doi = "10.1007/978-3-030-61814-8\_13",
language = "English",
isbn = "9783030618131",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "164--174",
editor = "Minhua Ma and Bobbie Fletcher and Stefan G{\"o}bel and \{Baalsrud Hauge\}, Jannicke and Tim Marsh",
booktitle = "Serious Games - Joint International Conference, JCSG 2020, Proceedings",
}