Reverse Literate Programming

Markus Knasmüller

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

In this paper, we demonstrate a solution, called Reverse Literate Programming, which combines the advantages of Knuth's method and of the hypertext approach. We implemented active text elements making it possible to have the source code as a hypertext screen document. A special command prints this document as a Literate Program, i.e. an essay, including documentation, pictures, and program code. The implementation was done in the Oberon system which offers powerful mechanisms for extending software in an object-oriented way.
Original languageEnglish
Title of host publicationProceedings of the Software Quality Conference
Publication statusPublished - 1996

Fields of science

  • 102 Computer Sciences
  • 102009 Computer simulation
  • 102011 Formal languages
  • 102013 Human-computer interaction
  • 102029 Practical computer science
  • 102022 Software development
  • 102024 Usability research

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