Abstract
In 2011, now 20 years after M. Weiser's "The Computer for the 21st Century" (1991), the vision impacting the evolution of Pervasive Computing is still the claim for an intuitive, unobtrusive and distraction free interaction with omnipresent, technology-rich environments. In an attempt of bringing interaction "back to the real world" after an era of keyboard and screen interaction (Personal computing), computers are being understood as secondary artefacts, embedded and operating in the background, whereas the set of all physical objects present in the environment are understood as the primary artefacts, the "interface". Over it's more than two decades of evolution, the field has been undergoing three generations of research challenges fertilizing Pervasive Computing: [...] While Pervasive Computing research has its success in the first, partly also in the second generation, the third generation is evolving as we speak.
The FP7 FET proactive project PANORAMA (FET proactive / Goal 8.3: Pervasive Adaptation) picked up on the challenge of identifying the new trails of Pervasive Computing research, involving some 240 of the most distinguished researchers in the field in a solicitation process that lasted for about three years. The result of this process is manifested in the Pervasive Adaptation Research Agenda Book (www.perada.eu/research-agenda), which is presented in this article and the respective fett11 session.
Original language | English |
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Pages (from-to) | 88-91 |
Number of pages | 4 |
Journal | Procedia Computer Science |
Volume | 7 |
DOIs | |
Publication status | Published - 2011 |
Fields of science
- 102 Computer Sciences
- 102009 Computer simulation
- 102013 Human-computer interaction
- 102019 Machine learning
- 102020 Medical informatics
- 102021 Pervasive computing
- 102022 Software development
- 102025 Distributed systems
- 202017 Embedded systems
- 211902 Assistive technologies
- 211912 Product design