Parkinson Patients' Initial Trust in Avatars: Theory and Evidence

Andrija Javor, Gerhard Ransmayr, Walter Struhal, René Riedl

Research output: Contribution to journalArticlepeer-review

Abstract

Parkinson’s disease (PD) is a neurodegenerative disease that affects the motor system and cognitive and behavioral functions. Due to these impairments, PD patients also have problems in using the computer. However, using computers and the Internet could help these patients to overcome social isolation and enhance information search. Specifically, avatars (defined as virtual representations of humans) are increasingly used in online environments to enhance human-computer interaction by simulating face-to-face interaction. Our laboratory experiment investigated how PD patients behave in a trust game played with human and avatar counterparts, and we compared this behavior to the behavior of age, income, education and gender matched healthy controls. The results of our study show that PD patients trust avatar faces significantly more than human faces. Moreover, there was no significant difference between initial trust of PD patients and healthy controls in avatar faces, while PD patients trusted human faces significantly less than healthy controls. Our data suggests that PD patients’ interaction with avatars may constitute an effective way of communication in situations in which trust is required (e.g., a physician recommends intake of medication). We discuss the implications of these results for several areas of human-computer interaction and neurological research.
Original languageEnglish
Article numbere0165998
Number of pages11
JournalPLOS One
DOIs
Publication statusPublished - Nov 2016

Fields of science

  • 303026 Public health
  • 305909 Stress research
  • 102 Computer Sciences
  • 102006 Computer supported cooperative work (CSCW)
  • 102015 Information systems
  • 102016 IT security
  • 502007 E-commerce
  • 502014 Innovation research
  • 502030 Project management
  • 501016 Educational psychology
  • 602036 Neurolinguistics
  • 501030 Cognitive science
  • 502032 Quality management
  • 502043 Business consultancy
  • 502044 Business management
  • 502050 Business informatics
  • 503008 E-learning
  • 509004 Evaluation research
  • 301407 Neurophysiology
  • 301401 Brain research

JKU Focus areas

  • Management and Innovation
  • Social and Economic Sciences (in general)

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