@article{e1ff965a4d094a779fc0d6bdf488205b,
title = "Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play",
keywords = "Multiplayer, Online, Passion, Relationships, Social capital, Video games",
author = "Ryan Perry and Anders Drachen and Allison Kearney and Simone Kriglstein and Nacke, \{Lennart E.\} and Rafet Sifa and Guenter Wallner and Daniel Johnson",
note = "Publisher Copyright: {\textcopyright} 2017 Elsevier Ltd",
year = "2018",
month = feb,
doi = "10.1016/j.chb.2017.10.032",
language = "English",
volume = "79",
pages = "202--210",
journal = "Computers in Human Behavior",
issn = "0747-5632",
publisher = "Elsevier",
}