Abstract
This study provides insights into the success of smartphone applications (apps) based on the chosen business model and version release strategy, and relates these variables to the motivations of their third-party innovators in the smartphone operating system market. The analysis is based on a questionnaire focusing on motivational factors and demographics of developers, coupled with secondary data on the apps themselves and their success. We find that apps developed due to the personal needs of the developer for new functionalities result in higher success in terms of number of downloads, whereas many of the intrinsic motivations outlined in user innovation theory do not have a significant impact on app success. Our findings imply that while some insights from user innovation theory are applicable to understanding factors that contribute to the potential success of apps, the smartphone application software ecosystem has its own dynamics, including the absence of learning effects over several apps that require further focus and more in-depth research.
Original language | English |
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Pages (from-to) | 218-238 |
Number of pages | 20 |
Journal | Journal of Organizational Computing and Electronic Commerce |
DOIs | |
Publication status | Published - May 2017 |
Fields of science
- 303026 Public health
- 305909 Stress research
- 102 Computer Sciences
- 102006 Computer supported cooperative work (CSCW)
- 102015 Information systems
- 102016 IT security
- 502007 E-commerce
- 502014 Innovation research
- 502030 Project management
- 501016 Educational psychology
- 602036 Neurolinguistics
- 501030 Cognitive science
- 502032 Quality management
- 502043 Business consultancy
- 502044 Business management
- 502050 Business informatics
- 503008 E-learning
- 509004 Evaluation research
- 301407 Neurophysiology
- 301401 Brain research
JKU Focus areas
- Management and Innovation
- Social and Economic Sciences (in general)