TY - GEN
T1 - MODATA - Improving DOTA 2 experience and spectatorship through tangible gameplay visualization
AU - Van Den Broek, Wesley
AU - Wallner, Günter
AU - Bernhaupt, Regina
N1 - Publisher Copyright:
© 2019 Copyright is held by the owner/author(s).
PY - 2019/10/17
Y1 - 2019/10/17
KW - Data physicalization
KW - Information visualization
KW - Multiplayer online battle arena
KW - Spectator experience
UR - https://www.scopus.com/pages/publications/85074838755
U2 - 10.1145/3341215.3356284
DO - 10.1145/3341215.3356284
M3 - Conference proceedings
AN - SCOPUS:85074838755
T3 - CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
SP - 723
EP - 730
BT - CHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery, Inc
T2 - 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Y2 - 22 October 2019 through 25 October 2019
ER -