Let the Games Begin - Inviting Young Learners to Code

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

No matter whether young or old, almost everyone likes to play games. Even though digital games have the opportunity to motivate students and foster digital skills, games in an educational context are typically described as a minor matter in class. However, games can provide an environment to work intensively on and consolidate topics from the classroom. Especially if students have the task of developing a game themselves, it is necessary to work on the topic in depth while the content is learned and anchored playfully. As part of the COOL Informatics project, which had the goal of spreading digital education and programming in the educational sector, a Game Design Challenge was launched. In this challenge, pupils, and teachers from all over Austria were invited to develop their own educational games. It is planned to relaunch the Game Design Challenge in 2021 with the goal that more and more students can be introduced to the basics of Computational Thinking.
Original languageEnglish
Title of host publicationITiCSE 2021 – 26th Annual Conference on Innovation and Technology in Computer Science Education, Paderborn, Germany, June 26-July 1, 2021.
Number of pages10
Publication statusPublished - Jul 2021

Fields of science

  • 202017 Embedded systems
  • 102002 Augmented reality
  • 102006 Computer supported cooperative work (CSCW)
  • 102015 Information systems
  • 102020 Medical informatics
  • 102022 Software development
  • 102034 Cyber-physical systems
  • 201132 Computational engineering
  • 201305 Traffic engineering
  • 207409 Navigation systems
  • 502032 Quality management
  • 502050 Business informatics
  • 503015 Subject didactics of technical sciences

JKU Focus areas

  • Digital Transformation

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