Abstract
Live streaming of video games is a new form of entertainment attracting millions of users. A unique combination of broadcasting and chat rooms transforms traditionally passive spectating into a deeper social experience. In this paper, we investigate six interaction mechanics that allow viewers to participate actively and to possibly alter the outcome of streamed games with the goal to explore challenges with respect to implementing these mechanics.
| Original language | English |
|---|---|
| Title of host publication | Human-Computer Interaction – INTERACT 2023 |
| Editors | Springer Nature Switzerland |
| Pages | 517 - 522 |
| Number of pages | 6 |
| Volume | 14145 |
| Publication status | Published - 2023 |
Fields of science
- 102 Computer Sciences
- 102003 Image processing
- 102008 Computer graphics
- 102015 Information systems
- 102020 Medical informatics
- 103021 Optics
JKU Focus areas
- Digital Transformation
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