Learning to Listen, Read, and Follow: Score Following as a Reinforcement Learning Game.

Matthias Dorfer, Florian Henkel, Gerhard Widmer

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Score following is the process of tracking a musical performance (audio) with respect to a known symbolic representation (a score). We start this paper by formulating score following as a multimodal Markov Decision Process, the mathematical foundation for sequential decision making. Given this formal definition, we address the score following task with state-of-the-art deep reinforcement learning (RL) algorithms such as synchronous advantage actor critic (A2C). In particular, we design multimodal RL agents that simultaneously learn to listen to music, read the scores from images of sheet music, and follow the audio along in the sheet, in an end-to-end fashion. All this behavior is learned entirely from scratch, based on a weak and potentially delayed reward signal that indicates to the agent how close it is to the correct position in the score. Besides discussing the theoretical advantages of this learning paradigm, we show in experiments that it is in fact superior compared to previously proposed methods for score following in raw sheet music images.
Original languageEnglish
Title of host publicationProceedings of 19th International Society for Music Information Retrieval Conference (ISMIR)
Number of pages8
Publication statusPublished - 2018

Fields of science

  • 202002 Audiovisual media
  • 102 Computer Sciences
  • 102001 Artificial intelligence
  • 102003 Image processing
  • 102015 Information systems

JKU Focus areas

  • Computation in Informatics and Mathematics
  • Engineering and Natural Sciences (in general)

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