@inproceedings{d71edfb828a54606bf87412d19e25861,
title = "Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept",
abstract = "Recent years have shown that we are steadily getting closer to industrial applications of quantum computing. As such it is important to teach quantum computing concepts to users to allow them to incorporate quantum computing into their toolbox. As educational research has shown the potential of game-based learning in the past years, we are thus proposing QRogue, an educational game with Rogue-like elements targeted at computer science students. The game{\textquoteright}s goal is to teach the math behind quantum computing in a playful environment with analogies to this technology{\textquoteright}s counter-intuitive fundamentals. To gather first feedback and stir the further development, we conducted a user study – involving playtesting and a post-experience survey – with eight students showing that the game was positively received but requires further tuning of the onboarding process and of the in-game feedback provided to players.",
author = "Michael Artner and G{\"u}nter Wallner and Robert Wille",
year = "2023",
month = apr,
day = "12",
doi = "10.1145/3582437.3587177",
language = "English",
isbn = "9781450398558",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
pages = "1--4",
editor = "Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstrom",
booktitle = "Proceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023",
}