Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept

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Abstract

Recent years have shown that we are steadily getting closer to industrial applications of quantum computing. As such it is important to teach quantum computing concepts to users to allow them to incorporate quantum computing into their toolbox. As educational research has shown the potential of game-based learning in the past years, we are thus proposing QRogue, an educational game with Rogue-like elements targeted at computer science students. The game’s goal is to teach the math behind quantum computing in a playful environment with analogies to this technology’s counter-intuitive fundamentals. To gather first feedback and stir the further development, we conducted a user study – involving playtesting and a post-experience survey – with eight students showing that the game was positively received but requires further tuning of the onboarding process and of the in-game feedback provided to players.
Original languageEnglish
Title of host publicationProceedings of the 18th International Conference on the Foundations of Digital Games, FDG 2023
EditorsPhil Lopes, Filipe Luz, Antonios Liapis, Henrik Engstrom
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery
Pages1-4
Number of pages4
ISBN (Electronic)9781450398565
ISBN (Print)9781450398558
DOIs
Publication statusPublished - 12 Apr 2023

Publication series

NameACM International Conference Proceeding Series

Fields of science

  • 102 Computer Sciences
  • 102003 Image processing
  • 102008 Computer graphics
  • 102015 Information systems
  • 102020 Medical informatics
  • 103021 Optics

JKU Focus areas

  • Digital Transformation

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