Internet Use and Video Gaming Predict Problem Behavior in Early Adolescence

Peter Holtz, Markus Appel

Research output: Contribution to journalArticlepeer-review

Abstract

In early adolescence, the time spent using the Internet and video games is higher than in any other present-day age group. Due to age-inappropriate web and gaming content, the impact of new media use on teenagers is a matter of public and scientific concern. Based on current theories on inappropriate media use, a study was conducted that comprised 205 adolescents aged 10–14 years (Md ¼ 13). Individuals were identified who showed clinically relevant problem behavior according to the problem scales of the Youth Self Report (YSR). Online gaming, communicational Internet use, and playing first-person shooters were predictive of externalizing behavior problems (aggression, delinquency). Playing online role-playing games was predictive of internalizing problem behaviour (including withdrawal and anxiety). Parent-child communication about Internet activities was negatively related to problem behavior.
Original languageEnglish
Pages (from-to)49-58
Number of pages10
JournalJournal of Adolescence
Volume34
Issue number1
DOIs
Publication statusPublished - Feb 2011

Fields of science

  • 501021 Social psychology
  • 501005 Developmental psychology

JKU Focus areas

  • Social and Economic Sciences (in general)

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