Abstract
In early adolescence, the time spent using the Internet and video games is higher than in any other present-day age group. Due to age-inappropriate web and gaming content, the impact of new media use on teenagers is a matter of public
and scientific concern. Based on current theories on inappropriate media use, a study was conducted that comprised 205 adolescents aged 10–14 years (Md ¼ 13). Individuals were identified who showed clinically relevant problem behavior according to the problem scales of the Youth Self Report (YSR). Online gaming, communicational Internet use, and playing first-person shooters were predictive of externalizing behavior problems (aggression, delinquency). Playing online role-playing games was predictive of internalizing problem behaviour (including withdrawal and anxiety). Parent-child communication about Internet activities was negatively related to problem behavior.
| Original language | English |
|---|---|
| Pages (from-to) | 49-58 |
| Number of pages | 10 |
| Journal | Journal of Adolescence |
| Volume | 34 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - Feb 2011 |
Fields of science
- 501021 Social psychology
- 501005 Developmental psychology
JKU Focus areas
- Social and Economic Sciences (in general)