Abstract
Estimating the attention to regions of large public displays is a
problem that has been present since their very advent. In
contrast to traditional screen interaction with a web browser, no
clickstream can be calculated for such displays. With means
to estimate where the users look at, this issue could be partly
overcome. In this work we evaluate di?erent aspects (head
movement, individual persons, locations, amount
of training
data) and their impact on the recognition accuracy of the viewing
direction based on head pose only. Statistic evaluation revealed,
for example, that (i) free head movement in yaw and pitch
directions has insignificant influence on the recognition
accuracy as compared to limited movement in vertical/horizontal
direction only, (ii) high differences of up to 16% in the
accuracy suggest that such a system should be trained per person
to achieve optimum recognition performances, and (iii)
calibration on multiple positions does not enhance recognition
rate significantly as compared to training on only a single spot.
| Original language | English |
|---|---|
| Article number | 6756857 |
| Pages (from-to) | 32-41 |
| Number of pages | 10 |
| Journal | IEEE Computer Graphics and Applications |
| Volume | 34 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - Feb 2014 |
Fields of science
- 102 Computer Sciences
- 102009 Computer simulation
- 102013 Human-computer interaction
- 102019 Machine learning
- 102020 Medical informatics
- 102021 Pervasive computing
- 102022 Software development
- 102025 Distributed systems
- 202017 Embedded systems
- 211902 Assistive technologies
- 211912 Product design
JKU Focus areas
- Computation in Informatics and Mathematics
- Engineering and Natural Sciences (in general)
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