Generalized Depth-of-Field Light-Field Rendering, International Conference on Computer Vision and Graphics (ICCVG)

David Schedl, Clemens Birklbauer, Oliver Bimber, Johann Gschnaller

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Typical light-field rendering uses a single focal plane to define the depth at which objects should appear sharp. This emulates the behavior of classical cameras. However, plenoptic cameras together with advanced light-field rendering enable depth-of-field effects that go far beyond the capabilities of conventional imaging. We present a generalized depth-of-field light-field rendering method that allows arbitrarily shaped objects to be all in focus while the surrounding fore- and background is consistently rendered out of focus based on user-defined focal plane and aperture settings. Our approach generates soft occlusion boundaries with a natural appearance which is not possible with existing techniques. It furthermore does not rely on dense depth estimation and thus allows presenting complex scenes with non-physical visual effects.
Original languageEnglish
Title of host publicationProceedings of the ICCVG Conference
PublisherSpringer
Pages95-105
Number of pages11
Volume9972
DOIs
Publication statusPublished - Sept 2016

Publication series

NameLecture Notes in Computer Science (LNCS)

Fields of science

  • 102 Computer Sciences
  • 102003 Image processing
  • 102008 Computer graphics
  • 102015 Information systems
  • 102020 Medical informatics
  • 103021 Optics

JKU Focus areas

  • Engineering and Natural Sciences (in general)

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