TY - GEN
T1 - Generalized Depth-of-Field Light-Field Rendering, International Conference on Computer Vision and Graphics (ICCVG)
AU - Schedl, David
AU - Birklbauer, Clemens
AU - Bimber, Oliver
AU - Gschnaller, Johann
PY - 2016/9
Y1 - 2016/9
N2 - Typical light-field rendering uses a single focal plane to define the depth at which objects should appear sharp. This emulates the behavior of classical cameras. However, plenoptic cameras together with advanced light-field rendering enable depth-of-field effects that go far beyond the capabilities of conventional imaging. We present a generalized depth-of-field light-field rendering method that allows arbitrarily shaped objects to be all in focus while the surrounding fore- and background is consistently rendered out of focus based on user-defined focal plane and aperture settings. Our approach generates soft occlusion boundaries with a natural appearance which is not possible with existing techniques. It furthermore does not rely on dense depth estimation and thus allows presenting complex scenes with non-physical visual effects.
AB - Typical light-field rendering uses a single focal plane to define the depth at which objects should appear sharp. This emulates the behavior of classical cameras. However, plenoptic cameras together with advanced light-field rendering enable depth-of-field effects that go far beyond the capabilities of conventional imaging. We present a generalized depth-of-field light-field rendering method that allows arbitrarily shaped objects to be all in focus while the surrounding fore- and background is consistently rendered out of focus based on user-defined focal plane and aperture settings. Our approach generates soft occlusion boundaries with a natural appearance which is not possible with existing techniques. It furthermore does not rely on dense depth estimation and thus allows presenting complex scenes with non-physical visual effects.
UR - http://iccvg.wzim.sggw.pl/
U2 - 10.1007/978-3-319-46418-3_9
DO - 10.1007/978-3-319-46418-3_9
M3 - Conference proceedings
VL - 9972
T3 - Lecture Notes in Computer Science (LNCS)
SP - 95
EP - 105
BT - Proceedings of the ICCVG Conference
PB - Springer
ER -