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Gamification in E-Commerce: A Survey Based on the Octalysis Framework

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Relying on social connections, online recommendation engines and other enabling technologies, consumers have constantly been increasing expectations and seek experiential value in online shopping. Since customers have more places and ways to shop than ever before, retailers - in order to be successful - must find ways to make online shopping pleasant and enjoyable. They have begun to enhance the online customer experience by incorporating game elements into their business processes, making online shopping not just attractive with innovative products and low prices, but also fun. This concept is known as gamification - a trending topic in both academia and business - and generally defined as the use of game thinking and elements in non-game contexts. In our study, we used a state-of-the-art framework (Octalysis) to analyze a sample of retailers from different industries operating on the European market. Based on an octagonal shape, Octalysis comprises 8 core drives that seek to explain the influence of certain gamification techniques on consumer motivation. Our study focused on determining (a) each retailer’s position in the octagon and (b) whether retailers in the same sector target the same core drives. Further, we suggest guidelines for academics and practitioners seeking to convert results into more and better ideas for online shopping.
Original languageEnglish
Title of host publicationHCI in Business, Government and Organizations
Subtitle of host publicationSupporting Business - 4th International Conference, HCIBGO 2017 Held as Part of HCI International 2017, Proceedings
EditorsChuan-Hoo Tan, Fiona Fui-Hoon Nah
PublisherSpringer International Publishing
Pages41-54
Number of pages14
Volume10294
ISBN (Print)978-3-319-58483-6
DOIs
Publication statusPublished - 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10294 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Fields of science

  • 102027 Web engineering
  • 502007 E-commerce
  • 502050 Business informatics
  • 509001 Action research

JKU Focus areas

  • Management and Innovation
  • Social and Economic Sciences (in general)

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