Abstract
Humans have the tendency to discover and explore. This natural tendency is reflected in data from streaming platforms as the amount of previously unknown content accessed by users. Additionally, in domains such as that of music streaming there is evidence that recommending novel content improves users’ experience with the platform. Therefore, understanding users’ discovery patterns, such as the amount to which and the way users access previously unknown content, is a topic of relevance for both the scientific community and the streaming industry, particularly the music one. Previous works studied how music consumption differs for users of different traits and looked at diversity, novelty, and consistency over time of users’ music preferences. However, very little is known about how users discover and explore previously unknown music, and how this behavior differs for users of varying discovery needs. In this paper we bridge this gap by analyzing data from a survey answered by users of the major music streaming platform Deezer in combination with their streaming data. We first address questions regarding whether users who declare a higher interest in unfamiliar music listen to more diverse music, have more stable music preferences over time, and explore more music within a same time window, compared to those who declare a lower interest. We then investigate which type of music tracks users choose to listen to when they explore unfamiliar music, identifying clear patterns of popularity and genre representativeness that vary for users of different discovery needs. Our findings open up possibilities to infer users’ interest in unfamiliar music from streaming data as well as possibilities to develop recommender systems that guide users in exploring music in a more natural way.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 33rd ACM Conference on User Modeling, Adaptation and Personalization |
| Subtitle of host publication | UMAP '25 |
| Publisher | Association for Computing Machinery |
| Pages | 63-72 |
| Number of pages | 10 |
| Edition | 1 |
| ISBN (Electronic) | 979-8-4007-1313-2 |
| DOIs | |
| Publication status | Published - 13 Jun 2025 |
Fields of science
- 102003 Image processing
- 202002 Audiovisual media
- 102001 Artificial intelligence
- 102015 Information systems
- 102 Computer Sciences
- 101019 Stochastics
- 103029 Statistical physics
- 101018 Statistics
- 101017 Game theory
- 202017 Embedded systems
- 101016 Optimisation
- 101015 Operations research
- 101014 Numerical mathematics
- 101029 Mathematical statistics
- 101028 Mathematical modelling
- 101026 Time series analysis
- 101024 Probability theory
- 102032 Computational intelligence
- 102004 Bioinformatics
- 102013 Human-computer interaction
- 101027 Dynamical systems
- 305907 Medical statistics
- 101004 Biomathematics
- 305905 Medical informatics
- 101031 Approximation theory
- 102033 Data mining
- 305901 Computer-aided diagnosis and therapy
- 102019 Machine learning
- 106007 Biostatistics
- 102018 Artificial neural networks
- 106005 Bioinformatics
- 202037 Signal processing
- 202036 Sensor systems
- 202035 Robotics
JKU Focus areas
- Digital Transformation