Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation

Jonas Pechè, Aliaksei Tsishurou, Günter Wallner

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Movement and navigation are key aspects of many games. Endpoint and trajectory prediction in games is thus becoming an emerging matter, also because they can serve as important components for downstream tasks such as real-time assistants, AI behaviour selection, or bot detection. However, such predictions can become costly due to the large volumes of data. In this paper, we present first steps towards a lightweight modular pipeline for endpoint and trajectory prediction based on Voronoi tessellation for compact and efficient data storage. The model outputs probability distributions, allowing for multimodality and easy processing by downstream tasks. We illustrate and evaluate the proposed approach using data from the team-based computer game World of Tanks. First results suggest that the proposed pipeline performs well in predicting trajectories, while keeping memory and computation requirements small.
Original languageEnglish
Title of host publicationFDG 2024: Proceedings of the 19th International Conference on the Foundations of Digital Games
EditorsGillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen
Place of PublicationNew YorkNYUnited States
PublisherAssociation for Computing Machinery
Pages1-4
Number of pages4
ISBN (Electronic)9798400709555
ISBN (Print)979-8-4007-0955-5
DOIs
Publication statusPublished - Jul 2024

Publication series

NameACM International Conference Proceeding Series

Fields of science

  • 102 Computer Sciences
  • 102003 Image processing
  • 102008 Computer graphics
  • 102015 Information systems
  • 102020 Medical informatics
  • 103021 Optics

JKU Focus areas

  • Digital Transformation

Cite this