Do computer games jeopardize educational outcomes? A prospective study on gaming times and academic achievement

  • Timo Gnambs
  • , Lukasz Stasielowicz
  • , Ilka Wolter
  • , Markus Appel

Research output: Contribution to journalArticlepeer-review

Original languageEnglish
Pages (from-to)69-82
Number of pages14
JournalPsychology of Popular Media Culture
Volume9
Issue number1
DOIs
Publication statusPublished - 2020

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Fields of science

  • 501012 Media psychology
  • 501 Psychology
  • 503006 Educational research

JKU Focus areas

  • Digital Transformation

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