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Creativity in Designing Virtual STEAM Tasks with Artificial Intelligence Mathematical Dance

  • Adi Nur Cahyono*
  • , Masrukan Masrukan
  • , Wakhid Fitri Albar
  • , Zsolt Lavicza
  • , Pamela Burnard
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Evidence suggests that integrating art into creative teaching improves students’ perceptions of STEM disciplines. Students’ educational experiences are inherently made more comprehensive through art, as it allows them to connect many facets of human experience and practice. Synergy between mathematics and technology can create opportunities to promote creativity among learners. This study aimed to investigate how creating mathematical dance with Artificial Intelligence-based Motion Capture (AI-MoCap) can foster creativity in designing Science, Technology, Engineering, Art, and Mathematics (STEAM) tasks for virtual learning environments. An exploratory study with 25 pre-service teachers was conducted at a Teacher Education Institute. The teachers collaborated to design STEAM educational tasks based on mathematical dance choreography. They then recorded short motions with AI-MoCap to generate dances using avatars, allowing the designed tasks to be delivered in the VLEs. The tasks produced were then analysed using a creativity in task design measurement. The findings indicate that pre-service teachers successfully created unique, interesting, clear, comprehensive, and aesthetically appealing tasks. The tasks work by translating mathematical concepts into dancing moves or vice versa and existing traditional dances into mathematical ideas. The program also positively impacted the perception of pre-service teachers in designing creative virtual learning environments.

Original languageEnglish
Article number98
JournalSN Computer Science
Volume6
Issue number2
DOIs
Publication statusPublished - 24 Jan 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Fields of science

  • 503 Educational Sciences
  • 503008 E-learning
  • 503015 Subject didactics of technical sciences
  • 503007 Didactics
  • 503032 Teaching and learning research
  • 503013 Subject didactics of natural sciences

JKU Focus areas

  • Digital Transformation

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