Computer Games Accessibility: From Specific Games to Accessible Games

Roland Ossmann, Dominique Archambault, Klaus Miesenberger

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Games are very important for learning, teaching, entertainment, inclusion. But they are of the most challenging applications concerning accessibility, and usability usability for people with disabilities. Especially in the context of playing together or in groups equal access is critical. In this paper we will present first attempts to define games accessibility guidelines helping game developers to design their products in a way that assistive technologies can interact with the game interface and that the parameters of usage can be adapted to the needs of people with disabilities.
Original languageEnglish
Title of host publicationProceedings of CGAMES'06 Conference (9th International Conference on Computer Games)
Editors The University of Wolverhampton School of Computing and Information Technology
Pages104
Number of pages5
Publication statusPublished - 2006

Fields of science

  • 102 Computer Sciences
  • 102013 Human-computer interaction
  • 102014 Information design
  • 102015 Information systems
  • 102021 Pervasive computing
  • 102022 Software development
  • 102024 Usability research
  • 102026 Virtual reality
  • 102027 Web engineering
  • 502007 E-commerce
  • 503008 E-learning
  • 506002 E-government
  • 509002 Disability studies
  • 602013 Sign language research
  • 202004 Brain-computer interface
  • 211902 Assistive technologies
  • 302027 Hearing, voice and language disorders
  • 102036 Digital accessibility

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