Comparing Social Interactions in Metaverse and Video Conferencing: Preliminary Insights of a Laboratory Experiment

Wolfgang Jonas Weitzl, Fabian Josef Stangl, René Riedl, Sebastian Martin

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

Collaboration between team members increasingly occurs online, where digital technologies enable individuals to share their thoughts and ideas to make joint decisions. The metaverse is often regarded as one of the most promising ways to facilitate such decisions. In this research, we empirically compare teamwork in the metaverse with online collaboration in a 2D computer-mediated environment (i.e., Microsoft Teams). The aim of this research is to replicate the findings of Hennig-Thurau et al.’s (2022) field experiments and extend them by shedding light on the role of additional explanatory variables (e.g., flow, information overload) and outcomes. Preliminary results of our lab experiment show that concerning the perceived collaboration outcomes (e.g., satisfaction with task outcomes, satisfaction with the task process, perceived creativity, positive/negative emotions), no significant difference between the two collaboration types (3D vs. 2D) could be found. However, our current research status suggests that the two digital channels affect individuals differently in terms of the perceived exhaustion (i.e., stress). Overall, the first findings imply that value creation in the metaverse – at least for a creative team task – can be problematic.
Original languageEnglish
Title of host publication5th International AIRSI Conference
Number of pages19
Publication statusPublished - 2023

Fields of science

  • 303026 Public health
  • 305909 Stress research
  • 102 Computer Sciences
  • 102006 Computer supported cooperative work (CSCW)
  • 102015 Information systems
  • 102016 IT security
  • 502007 E-commerce
  • 502014 Innovation research
  • 502030 Project management
  • 509026 Digitalisation research
  • 501016 Educational psychology
  • 602036 Neurolinguistics
  • 501030 Cognitive science
  • 502032 Quality management
  • 502043 Business consultancy
  • 502044 Business management
  • 502050 Business informatics
  • 502058 Digital transformation
  • 503008 E-learning
  • 509004 Evaluation research
  • 301407 Neurophysiology
  • 301401 Brain research

JKU Focus areas

  • Digital Transformation

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