Atlab: An Accessible Cross Platform Gaming Framework for People with Disabilities

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Abstract

Being able to develop accessible cross platform applications by having a single codebase is a major advantage for software-engineering. However it is difficult to overcome the diversity of operating systems, the different interaction paradigms on mobile devices and desktop computers while still being able to adapt to the users special needs. Being able to exchange game data or game content between devices and to manage users is also a big issue. In this paper we describe our approach to create such a framework, the current results and the experiences we gained during the development process.
Original languageEnglish
Title of host publicationAssistive Technology
Subtitle of host publicationFrom Research to Practice
EditorsPedro Encarnacao, Luis Azevedo, Gert Jan Gelderblom, Alan Newell, Niels-Erik Mathiassen
PublisherIOS Press
Pages404-409
Number of pages6
Volume33
ISBN (Print)9781614993032
DOIs
Publication statusPublished - Sept 2013

Publication series

NameAssistive Technology Research Series
Volume33
ISSN (Print)1383-813X
ISSN (Electronic)1879-8071

Fields of science

  • 102 Computer Sciences
  • 202031 Network engineering
  • 503015 Subject didactics of technical sciences
  • 503 Educational Sciences
  • 508003 Library science
  • 303008 Ergonomics

JKU Focus areas

  • Computation in Informatics and Mathematics
  • Social Systems, Markets and Welfare States
  • Engineering and Natural Sciences (in general)

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