TY - GEN
T1 - Atlab: An Accessible Cross Platform Gaming Framework for People with Disabilities
AU - Heumader, Peter
AU - Augstein, Mirjam
AU - Burger, Thomas
AU - Hofer, David
AU - Koutny, Reinhard
AU - Kurschl, Werner
AU - Miesenberger, Klaus
AU - Stitz, Holger
AU - Vieghofer, Markus
PY - 2013/9
Y1 - 2013/9
N2 - Being able to develop accessible cross platform applications by having a single
codebase is a major advantage for software-engineering. However it is difficult to
overcome the diversity of operating systems, the different interaction paradigms on mobile
devices and desktop computers while still being able to adapt to the users special needs.
Being able to exchange game data or game content between devices and to manage users is
also a big issue. In this paper we describe our approach to create such a framework, the
current results and the experiences we gained during the development process.
AB - Being able to develop accessible cross platform applications by having a single
codebase is a major advantage for software-engineering. However it is difficult to
overcome the diversity of operating systems, the different interaction paradigms on mobile
devices and desktop computers while still being able to adapt to the users special needs.
Being able to exchange game data or game content between devices and to manage users is
also a big issue. In this paper we describe our approach to create such a framework, the
current results and the experiences we gained during the development process.
UR - https://www.scopus.com/pages/publications/84889077778
U2 - 10.3233/978-1-61499-304-9-404
DO - 10.3233/978-1-61499-304-9-404
M3 - Conference proceedings
SN - 9781614993032
VL - 33
T3 - Assistive Technology Research Series
SP - 404
EP - 409
BT - Assistive Technology
A2 - Encarnacao, Pedro
A2 - Azevedo, Luis
A2 - Gelderblom, Gert Jan
A2 - Newell, Alan
A2 - Mathiassen, Niels-Erik
PB - IOS Press
ER -