Abstract
This is a short position paper which invites to put game
accessibility on the agenda of accessibility and assistive technology research. Games are important for social inclusion and concepts of game
interfaces enter into standard HCI and web interfaces. This makes game
accessibility subject to standard software and web accessibility and asks
for according R&D activities. New tools and interfaces have to be developed to bring games accessibility into the mainstream games.
| Original language | English |
|---|---|
| Title of host publication | Computers Helping People with Special Needs - 11th International Conference, ICCHP 2008, Proceedings |
| Editors | Klaus Miesenberger, Joachim Klaus, Wolfgang Zagler, Arthur Karshmer |
| Publisher | Springer Verlag |
| Pages | 601-604 |
| Number of pages | 4 |
| Volume | 1350 |
| ISBN (Print) | 3540705392, 9783540705390 |
| DOIs | |
| Publication status | Published - 2008 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 5105 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 9 Industry, Innovation, and Infrastructure
-
SDG 10 Reduced Inequalities
Fields of science
- 102 Computer Sciences
- 102013 Human-computer interaction
- 102014 Information design
- 102015 Information systems
- 102021 Pervasive computing
- 102022 Software development
- 102024 Usability research
- 102026 Virtual reality
- 102027 Web engineering
- 502007 E-commerce
- 503008 E-learning
- 506002 E-government
- 509002 Disability studies
- 602013 Sign language research
- 202004 Brain-computer interface
- 211902 Assistive technologies
- 302027 Hearing, voice and language disorders
- 102036 Digital accessibility
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver