Accessibility Issues in Game-Like Interfaces

Roland Ossmann, Dominique Archambault, Klaus Miesenberger

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

This is a short position paper which invites to put game accessibility on the agenda of accessibility and assistive technology research. Games are important for social inclusion and concepts of game interfaces enter into standard HCI and web interfaces. This makes game accessibility subject to standard software and web accessibility and asks for according R&D activities. New tools and interfaces have to be developed to bring games accessibility into the mainstream games.
Original languageEnglish
Title of host publicationComputers Helping People with Special Needs - 11th International Conference, ICCHP 2008, Proceedings
Editors Klaus Miesenberger, Joachim Klaus, Wolfgang Zagler, Arthur Karshmer
PublisherSpringer Verlag
Pages601-604
Number of pages4
Volume1350
ISBN (Print)3540705392, 9783540705390
DOIs
Publication statusPublished - 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5105 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Fields of science

  • 102 Computer Sciences
  • 102013 Human-computer interaction
  • 102014 Information design
  • 102015 Information systems
  • 102021 Pervasive computing
  • 102022 Software development
  • 102024 Usability research
  • 102026 Virtual reality
  • 102027 Web engineering
  • 502007 E-commerce
  • 503008 E-learning
  • 506002 E-government
  • 509002 Disability studies
  • 602013 Sign language research
  • 202004 Brain-computer interface
  • 211902 Assistive technologies
  • 302027 Hearing, voice and language disorders
  • 102036 Digital accessibility

Cite this