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Abstract
This article describes a generic framework used in the MR based AMIRE (Authoring Mixed
Reality) project. The concepts of the presented framework can be used in every 3D based
application (e.g. game, VR-/AR- applications etc.) and our approach allows an easy
communication between the objects (game objects).
If you are working on several games or VR/AR based applications you will see a
common pattern in all these different engines: all the objects have to communicate with each
other. Rabin shows in [1] a very interesting AI engine, which in fact is more a communication
concept than an AI engine. His approach is interesting for several reasons: Firstly, his system
is based on the so called State Machine (FSM) concept. Secondly, his AI engine is
implemented in C and not in C++ - an important thing for console based applications. Finally,
his approach uses an Event-Driven mechanism - his game objects are not actively watching
the world (polling) but sitting back and waiting for news. Consequently it becomes difficult to
extend the AI engine (both, the engine itself and the FSM of the game objects).
Original language | English |
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Title of host publication | Proceedings of the ACM SIGGRAPH and Eurographics Campfire 2002, June 1-4, 2002, Snowbird, Utah, USA |
Number of pages | 9 |
Publication status | Published - Jun 2002 |
Fields of science
- 102001 Artificial intelligence
- 102006 Computer supported cooperative work (CSCW)
- 102010 Database systems
- 102014 Information design
- 102015 Information systems
- 102016 IT security
- 102028 Knowledge engineering
- 102019 Machine learning
- 102022 Software development
- 102025 Distributed systems
- 502007 E-commerce
- 505002 Data protection
- 506002 E-government
- 509018 Knowledge management
- 202007 Computer integrated manufacturing (CIM)
- 102033 Data mining
- 102035 Data science