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A Feature Comparison Study of Live Companion Tools for Esports Games

Research output: Chapter in Book/Report/Conference proceedingConference proceedingspeer-review

Abstract

With the growth of competitive gaming and esports, training support tools that offer feedback on players’ performance to assist in skill development have witnessed increased demand. These tools increasingly not only provide prospective and retrospective analyses but also live feedback during gameplay itself. Thus, such ’live companions’ provide overarching training support across the different phases of play through a variety of features. To understand how these tools work, we carried out an analysis of the features offered by commercially available live companions. For our analysis, we selected 15 live companion tools for two popular competitive games, namely Valorant and League of Legends. These games are representatives of first person shooters and multiplayer online battle arena games. Based on our analysis, we provide an overview of the various features offered by such tools, how frequent these features are, and if there are differences between the two games. Finally, we reflect on potential future research directions for this emerging topic of study.
Original languageEnglish
Title of host publicationFDG 2024: Proceedings of the 19th International Conference on the Foundations of Digital Games
EditorsGillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen
Place of PublicationNew York, NY, United States
PublisherAssociation for Computing Machinery
Pages1-11
Number of pages11
ISBN (Electronic)9798400709555
ISBN (Print)9798400709555
DOIs
Publication statusPublished - Jul 2024

Publication series

NameACM International Conference Proceeding Series

Fields of science

  • 102 Computer Sciences
  • 102003 Image processing
  • 102008 Computer graphics
  • 102015 Information systems
  • 102020 Medical informatics
  • 103021 Optics

JKU Focus areas

  • Digital Transformation

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