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Günter Wallner

Univ.-Prof., DI Dr.

  • Institute of Computer Graphics
 https://orcid.org/0000-0002-0815-5985
  • Emailguenter.wallnerjkuat
  • Overview
  • Network
  • Research output (119)
  • Projects (3)
  • Activities (35)

Research output

  • 82 Conference proceedings
  • 23 Article
  • 4 Chapter
  • 4 Editorial
  • More
    • 2 Conference article
    • 1 Anthology
    • 1 Poster
    • 1 Review article
    • 1 Other contribution

Research output per year

Research output per year

  • A Conversation around Best Practices, Challenges, Career Advice, and Trends in Games Users Research

    Kriglstein, S., Flitcroft, J., Marshall, J., Tabios, F. L., Varjo, E. & Wallner, G., 19 Aug 2025, In: ACM Games. 3, 3

    Research output: Contribution to journal › Article › peer-review

    Open Access
  • A User Evaluation on Mouse Movements in Visual Interfaces

    Burch, M., Wallner, G., von Ah, I. & Pehar, F., 18 Dec 2025, Proceedings of the 18th International Symposium on Visual Information Communication and Interaction. Wallner, G., She, J., Burch, M. & Liang, H.-N. (eds.). 1 ed. New York, NY, USA: Association for Computing Machinery, 13. (VINCI '25).

    Research output: Chapter in Book/Report/Conference proceeding › Conference proceedings › peer-review

    Open Access
  • Information Visualization: Models and Evaluation

    Wallner, G., 2025, Handbook of Human Computer Interaction. Vanderdonckt, J., Palanque, P. & Winckler, M. (eds.). 1 ed. Cham: Springer Nature Switzerland, p. 1-29 29 p.

    Research output: Chapter in Book/Report/Conference proceeding › Chapter › peer-review

  • Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths

    Lankes, M., Wallner, G. & Kocur, M., 26 Apr 2025, CHI 2025 - Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. 1 ed. 19 p. 462. (Conference on Human Factors in Computing Systems - Proceedings).

    Research output: Chapter in Book/Report/Conference proceeding › Conference proceedings › peer-review

    Open Access
  • Play, watch, analyze, repeat: How do players develop competitive gaming skills?

    Wallner, G., Johry, A., van Wijland, M., Bernhaupt, R. & Kriglstein, S., Jan 2025, In: Entertainment Computing. 52, 14 p., 100908.

    Research output: Contribution to journal › Article › peer-review

    Open Access
View all 119 research outputs

Projects

  • 1 Active
  • 2 Finished

Projects per year

  • Ludic Data Visualization

    Wallner, G. (PI) & Lankes, M. (Researcher)

    01.06.2025 → 31.05.2029

    Project: Funded research › FWF - Austrian Science Fund

  • Wargaming

    Wallner, G. (PI)

    05.07.2024 → 04.01.2025

    Project: Contract research › Industry project

  • Wargaming

    Wallner, G. (PI)

    05.01.2024 → 04.07.2024

    Project: Contract research › Industry project

Activities

  • 20 Organising a conference, workshop, ...
  • 7 Contributed talk
  • 5 Poster presentation
  • 2 Invited talk
  • More
    • 1 Other talk or presentation

Activities per year

  • Player-Centric Data Visualization for Metroidvania Games: Insights and Use Cases: The Case of Hollow Knight

    Wallner, G. (Speaker)

    14 Oct 2025

    Activity: Talk or presentation › Other talk or presentation › science-to-science

  • Player-Centric Data Visualization for Metroidvania Games: Insights and Use Cases

    Wallner, G. (Speaker)

    14 Oct 2025

    Activity: Talk or presentation › Poster presentation › science-to-science

  • Explaining Play Behaviour through Visualisation

    Wallner, G. (Speaker)

    15 Apr 2025

    Activity: Talk or presentation › Invited talk › science-to-science

  • Visualization for Player Research

    Wallner, G. (Speaker)

    26 Mar 2025

    Activity: Talk or presentation › Invited talk › science-to-science

  • Teaching Video Game Technologies, Helmut Hlavacs

    Bimber, O. (Organiser), Streit, M. (Organiser) & Wallner, G. (Organiser)

    20 Nov 2024

    Activity: Participating in or organising an event › Organising a conference, workshop, ...

View all 35 activities
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