Projects per year
Organisation profile
Organisation profile
Our research mission is focused on the investigation and development of new techniques that support future display and imaging technologies. Real-time computer graphics and computer vision driven by laws of visual perception represent the technical foundations. Display and imaging devices, such as projectors, cameras, (auto-)stereoscopic, and holographic displays in combination with the underlying concepts of applied optics represent the technological foundations. We are also adapting rendering, visualization, as well as image processing and analysis techniques to become more efficient when linking them closely to the underlying display and imaging technology, and to models of human visual perception. The applications are interdisciplinary, and currently range from projection displays over digital video composition and defocus compensation, radiological visualization to microscopy.
Such a strong coupling of computer graphics and computer vision is today referred to as "visual computing".
Fields of science
- 102008 Computer graphics
- 102 Computer Sciences
- 102020 Medical informatics
- 103021 Optics
- 102015 Information systems
- 102003 Image processing
JKU Focus areas
- Digital Transformation
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Ludic Data Visualization
Wallner, G. (PI) & Lankes, M. (Researcher)
01.06.2025 → 31.05.2029
Project: Funded research › FWF - Austrian Science Fund
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Pro2Future - AI4Steel
Streit, M. (PI)
01.04.2025 → 31.03.2029
Project: Funded research › FFG - Austrian Research Promotion Agency
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Bayer LSC Atlas Nr. 2
Streit, M. (PI)
01.01.2025 → 31.12.2025
Project: Contract research › Other contract research
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Player Perception Matters: Insights into the Use of Esports Live Companion Tools
Wang, L., Dormann, C. & Wallner, G., 09 May 2025, FDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games. Pirker, J., Kayali, F., Spiel, K., Harrer, S., Harrer, S., Khalifa, A. & Barros, G. A. B. (eds.). p. 24:1-24:14 14 p. 24. (Proceedings of the 20th International Conference on the Foundations of Digital Games, FDG 2025).Research output: Chapter in Book/Report/Conference proceeding › Conference proceedings › peer-review
Open Access
Activities
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Seeing through Forest - Real-Time Occlusion Removal with Airborne Optical Sectioning
Bimber, O. (Speaker)
04 Aug 2025Activity: Talk or presentation › Invited talk › science-to-public
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Player Perception Matters: Insights into the Use of Esports Live Companion Tools
Wang, L. (Speaker)
16 Apr 2025Activity: Talk or presentation › Contributed talk › science-to-science
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Explaining Play Behaviour through Visualisation
Wallner, G. (Speaker)
15 Apr 2025Activity: Talk or presentation › Invited talk › science-to-science