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Voxel-Based Mixed Reality, Holger Regenbrecht

Activity: Participating in or organising an eventOrganising a conference, workshop, ...

Description

For mixed reality applications, where reality and virtual reality are spatially merged and aligned in interactive real-time, we propose a voxel representation as a rendering and interaction method for the near future. We show that voxels—gap-less volumetric pixels in a regular grid in space—allow for an actual user experience of a mixed reality environment. We demonstrate that a low fidelity voxel representation can lead to sufficient levels of presence and co-presence. We argue the case for voxels by (1) conceptually defining and illustrating voxel-based mixed reality, (2) presenting a low resolution and fully functioning prototype, (3) empirically exploring the user experience, (4) describing the computational feasibility, and (5) finally discussing future directions for voxel-based mixed reality. If everything is based on voxels, even if coarse, visual coherence is achieved inherently.
Period16 Jan 2018
Event typeGuest talk
LocationAustriaShow on map

Fields of science

  • 102008 Computer graphics
  • 102 Computer Sciences
  • 102020 Medical informatics
  • 103021 Optics
  • 102015 Information systems
  • 102003 Image processing

JKU Focus areas

  • Engineering and Natural Sciences (in general)