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Towards Generalised Accessibility of Computer Games

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

Abstract

Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowly moving forward in the direction of accessibility and the conditions come to make new proposals for mainstream game accessibility. In this paper we'll show the main reasons why it is necessary to progress in this direction, then we'll explain how works standard computer applications accessibility and why it is not working in general with games. We will discuss the state of the art in this area and finally we will introduce our vision of future accessibility framework allowing games developer to design accessible games as well as assistive providers the possibility of developing Assistive Games Interfaces.
OriginalspracheEnglisch
TitelProceedings of the Third International Conference on E-Learning and Games, Edutainment 2008 Nanjing, China, June 25-27, 2008
Herausgeber*innen Pang, M.
ErscheinungsortTier
VerlagSpringer
Seitenumfang1
PublikationsstatusVeröffentlicht - 2008

UN SDGs

Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung

  1. SDG 4 – Qualitativ hochwertige Bildung
    SDG 4 – Qualitativ hochwertige Bildung
  2. SDG 16 – Frieden, Gerechtigkeit und starke Institutionen
    SDG 16 – Frieden, Gerechtigkeit und starke Institutionen

Wissenschaftszweige

  • 102 Informatik
  • 102013 Human-Computer Interaction
  • 102014 Informationsdesign
  • 102015 Informationssysteme
  • 102021 Pervasive Computing
  • 102022 Softwareentwicklung
  • 102024 Usability Research
  • 102026 Virtual Reality
  • 102027 Web Engineering
  • 502007 E-Commerce
  • 503008 E-Learning
  • 506002 E-Government
  • 509002 Disability Studies
  • 602013 Gebärdensprachforschung
  • 202004 Brain-Computer Interface
  • 211902 Assistierende Technologien
  • 302027 Hör-, Stimm- und Sprachstˆrungen
  • 102036 Digitale Barrierefreiheit

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