Abstract
Computer games accessibility have initially been regarded as
an area of minor importance as there were much more "serious" topics
to focus on. Today, the society is slowly moving forward in the direction
of accessibility and the conditions come to make new proposals for mainstream
game accessibility. In this paper we'll show the main reasons why
it is necessary to progress in this direction, then we'll explain how works
standard computer applications accessibility and why it is not working
in general with games. We will discuss the state of the art in this area
and finally we will introduce our vision of future accessibility framework
allowing games developer to design accessible games as well as assistive
providers the possibility of developing Assistive Games Interfaces.
| Originalsprache | Englisch |
|---|---|
| Titel | Proceedings of the Third International Conference on E-Learning and Games, Edutainment 2008 Nanjing, China, June 25-27, 2008 |
| Herausgeber*innen | Pang, M. |
| Erscheinungsort | Tier |
| Verlag | Springer |
| Seitenumfang | 1 |
| Publikationsstatus | Veröffentlicht - 2008 |
UN SDGs
Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung
-
SDG 4 – Qualitativ hochwertige Bildung
-
SDG 16 – Frieden, Gerechtigkeit und starke Institutionen
Wissenschaftszweige
- 102 Informatik
- 102013 Human-Computer Interaction
- 102014 Informationsdesign
- 102015 Informationssysteme
- 102021 Pervasive Computing
- 102022 Softwareentwicklung
- 102024 Usability Research
- 102026 Virtual Reality
- 102027 Web Engineering
- 502007 E-Commerce
- 503008 E-Learning
- 506002 E-Government
- 509002 Disability Studies
- 602013 Gebärdensprachforschung
- 202004 Brain-Computer Interface
- 211902 Assistierende Technologien
- 302027 Hör-, Stimm- und Sprachstˆrungen
- 102036 Digitale Barrierefreiheit
Dieses zitieren
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver