Abstract
Computer games have become a major part in child and youth culture, but they are also played by adults. To give people with disabilities the chance to have access to these games, new methods and tools have to be developed. One possibility is to give game developers guidelines, with rules and hints how to develop accessible games. But this is just a first step. To bring games accessibility to the mainstream, and make the development economically reasonable, new ways of supporting game developers during design and implementation have to be found. This paper gives some approaches with guidelines, a descriptive language and the future plans of Active Games Accessibility.
| Originalsprache | Englisch |
|---|---|
| Titel | Challenges for Assistive Technology - Proceedings of AAATE 07 Conference (9th European Conference for the Advancement of Assistive Technology in Europe) |
| Herausgeber*innen | Eizmendi, G., Azkoitia, J. M., Craddock, G. |
| Erscheinungsort | Nieuwe Hemweg 6B, 1013 BG Amsterdam, Netherlands |
| Verlag | IOS Press |
| Seiten | 791 |
| Seitenumfang | 5 |
| ISBN (Print) | 9781586037918 |
| Publikationsstatus | Veröffentlicht - 2007 |
UN SDGs
Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung
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SDG 4 – Qualitativ hochwertige Bildung
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SDG 16 – Frieden, Gerechtigkeit und starke Institutionen
Wissenschaftszweige
- 102 Informatik
- 102013 Human-Computer Interaction
- 102014 Informationsdesign
- 102015 Informationssysteme
- 102021 Pervasive Computing
- 102022 Softwareentwicklung
- 102024 Usability Research
- 102026 Virtual Reality
- 102027 Web Engineering
- 502007 E-Commerce
- 503008 E-Learning
- 506002 E-Government
- 509002 Disability Studies
- 602013 Gebärdensprachforschung
- 202004 Brain-Computer Interface
- 211902 Assistierende Technologien
- 302027 Hör-, Stimm- und Sprachstˆrungen
- 102036 Digitale Barrierefreiheit
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