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The role of subliminal perception in vehicular interfaces

  • Andreas Riener (Herausgeber*in)
  • , Myounghoon Jeon

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

Abstract

Following laws and provisions passed on the national and international level, the most relevant goal of future traffic and vehicular interfaces is to increase road safety. To alleviate the cognitive load associated with the interaction with the variety of emerging information and assistance systems in the car, subliminal stimulation is assumed to be a promising technique. To assess the potential of subliminal cues that could be used as their interaction means in future vehicles, we have organized a workshop within the frame of the automotive user interfaces conference (AutoUI 2011) to discuss this topic in a group of experts. This paper summarizes the findings from that workshop and should give researchers a starting point for their own activities in the field by indicating sort of grand research challenges and most critical issues. In particular, the goal of this summary article is to make this challenging research field more 'tangible' for researchers working in a range of disciplines, such as engineering, neuroscience, computer science, and psychophysiology. While currently discussed in the automotive domain only, the principles, research questions, and findings could immediately (and easily) be transferred to and adopted in other research fields. Interaction based on subliminal techniques can have an impact on society at large, making significant contributions toward a more natural, convenient, and even relaxing future style of interaction with any complex systems.
OriginalspracheEnglisch
TitelProceedings of the 2012 ACM Conference on Ubiquitous Computing, Pittsburgh, Pennsylvania
Herausgeber*innen A. Riener, M. Jeon
ErscheinungsortNew York, NY, USA
VerlagACM
Seiten1122-1126
Seitenumfang5
ISBN (Print)978-1-4503-1224-0
DOIs
PublikationsstatusVeröffentlicht - Sep. 2012

UN SDGs

Dieser Output leistet einen Beitrag zu folgendem(n) Ziel(en) für nachhaltige Entwicklung

  1. SDG 3 – Gute Gesundheit und Wohlergehen
    SDG 3 – Gute Gesundheit und Wohlergehen
  2. SDG 11 – Nachhaltige Städte und Gemeinschaften
    SDG 11 – Nachhaltige Städte und Gemeinschaften

Wissenschaftszweige

  • 102 Informatik
  • 102009 Computersimulation
  • 102013 Human-Computer Interaction
  • 102019 Machine Learning
  • 102020 Medizinische Informatik
  • 102021 Pervasive Computing
  • 102022 Softwareentwicklung
  • 102025 Verteilte Systeme
  • 202017 Embedded Systems
  • 211902 Assistierende Technologien
  • 211912 Produktgestaltung

JKU-Schwerpunkte

  • Computation in Informatics and Mathematics
  • TNF Allgemein

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