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The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players

Publikation: Beitrag in Buch/Bericht/KonferenzbandKonferenzbeitragBegutachtung

Abstract

The reporting of esports matches is mostly done via dashboards, which contain the main match stream, as well as additional information about the match. Research has shown that these dashboards should be more adaptable to different user demands. However, little is known about the relative importance of the presented information on the dashboards to different individuals and how they should be arranged. In this paper, we report on a study designed to investigate the importance and preferred placements of different dashboard elements, across three spectator types identified in literature. For this purpose, a tool allowing users to individually arrange their own dashboards for League of Legends was created. Data from 31 participants was collected with the help of a survey and by recording the positions of the self-arranged elements. Based on the results, this paper formulates more in-depth design recommendations for spectator dashboards with a focus on adaptability and the importance of its elements.
OriginalspracheEnglisch
TitelEntertainment Computing - ICEC 2022
Herausgeber*innenBarbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Rod McCall
Seiten283-295
Seitenumfang13
DOIs
PublikationsstatusVeröffentlicht - 2022

Publikationsreihe

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Band13477 LNCS
ISSN (Print)0302-9743
ISSN (elektronisch)1611-3349

Wissenschaftszweige

  • 102 Informatik
  • 102003 Bildverarbeitung
  • 102008 Computergraphik
  • 102015 Informationssysteme
  • 102020 Medizinische Informatik
  • 103021 Optik

JKU-Schwerpunkte

  • Digital Transformation

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