Abstract
Live streaming of video games is a new form of entertainment attracting millions of users. A unique combination of broadcasting and chat rooms transforms traditionally passive spectating into a deeper social experience. In this paper, we investigate six interaction mechanics that allow viewers to participate actively and to possibly alter the outcome of streamed games with the goal to explore challenges with respect to implementing these mechanics.
| Originalsprache | Englisch |
|---|---|
| Titel | Human-Computer Interaction – INTERACT 2023 |
| Herausgeber*innen | Springer Nature Switzerland |
| Seiten | 517 - 522 |
| Seitenumfang | 6 |
| Band | 14145 |
| Publikationsstatus | Veröffentlicht - 2023 |
Wissenschaftszweige
- 102 Informatik
- 102003 Bildverarbeitung
- 102008 Computergraphik
- 102015 Informationssysteme
- 102020 Medizinische Informatik
- 103021 Optik
JKU-Schwerpunkte
- Digital Transformation
Dieses zitieren
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver