Projektdetails
Beschreibung
Escape Rooms are currently booming (also in Linz) and are already partly used in teaching scenarios. Escape the Room is best described as a combination of LARP (Live Action Role Play), scavenger hunt, and Sherlock Holmes. The players are immersed in a scenario (eg. the production of a serum or the development of their own game) and have to solve a variety of puzzles, using the materials and information provided, as well as other tips and assistance as needed, to move from one room to the next until they can finally leave the whole building. Another important basic element of the game is time. The players not only fight in teams to solve the puzzles, but also against the clock. If the main task is not solved within the given time, the game is lost.
Currently there are three different “game types”: Escape the Room as a board game, computer game, and live escape. Each of these variants follows the same game rules: solving puzzles in teams using knowledge and existing materials, but their implementation varies. In order to convey the contents of the STEM subjects at JKU in an exciting way, we will implement all three game variants in this project. The prototypes of the three game variants initially focus on computer science, but can be further expanded and adapted for other subjects. All constructions and puzzles will have a flexible design so that they can be adapted to the educational level of the respective target group and the abilities of the students.
| Status | Abgeschlossen |
|---|---|
| Tatsächliches Beginn-/Enddatum | 01.09.2019 → 29.02.2020 |
Wissenschaftszweige
- 202017 Embedded Systems
- 102006 Computer Supported Cooperative Work (CSCW)
- 202005 Computer Architektur
- 503 Erziehungswissenschaften
- 503007 Didaktik
- 503008 E-Learning
- 102 Informatik
- 502032 Qualitätsmanagement
- 503015 Fachdidaktik Technische Wissenschaften
- 503032 Lehr- und Lernforschung
- 503013 Fachdidaktik Naturwissenschaften
- 207409 Navigationssysteme
- 502050 Wirtschaftsinformatik
- 102020 Medizinische Informatik
- 102022 Softwareentwicklung
- 102002 Augmented Reality
- 201305 Verkehrstechnik
- 102015 Informationssysteme
- 211 Andere Technische Wissenschaften
- 102040 Quantencomputing
- 509026 Digitalisierungsforschung
- 102034 Cyber-Physical Systems
- 102027 Web Engineering
- 102016 IT-Sicherheit
- 211928 Systems Engineering
JKU-Schwerpunkte
- Sustainable Development: Responsible Technologies and Management
- Digital Transformation
Publikationen
- 1 Konferenzbeitrag
-
Toward the Implementation of Escape Room Games in an Educational Context
Sabitzer, B., Groher, I., Hörmann, C. & Hofer, A., Sep. 2021, Proceedings of the 15th European Conference on Game Based Learning, ECGBL 2021. Fotaris, P. (Hrsg.). S. 925-928 4 S. (Proceedings of the European Conference on Games-based Learning; Band 2021-September).Publikation: Beitrag in Buch/Bericht/Konferenzband › Konferenzbeitrag › Begutachtung